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Each type has an effect on the creatures when they enter into battle (i.e.
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On each of these maps, there are hexes of different types. When you take over one of the demigods you have at your disposal, various creatures and spells are used to gain control of power centers. The playing field consists of pieces of land that float in the ether across the four realms (water, fire, earth and wind). The story of Wrath Unleashed is the standard balance of power between good and evil, order and chaos. I found that I could really focus on the game when the music was pumped up and it really helped to get me in the right frame of mind. The sound effects are fair, and the music found throughout the game is great for pumping you up and getting you into the battles. The battle areas make up for any reservations you might have had about the graphics portion of Wrath Unleashed.
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The arenas are large, open areas that give you plenty of area to maneuver your twisted creatures around to attack. But these less than grand models become larger-than-life and high-detailed creatures when you enter a combat situation. This view also displays the various monsters and characters but in a low-poly and low-detail fashion that might leave something to be desired. The first is the god's-eye view of the game board, which features a hex-based grid with different textures to represent different types of land. Wrath Unleashed is a fairly innovative game that has a lot of promise by combining the Turn-Based Strategy and Fighting genres, but with a less than intuitive control scheme (when in combat) and a tougher-than-hell AI, it loses something in the implementation.